AwV4 Namespace Reference

Methods and classes to handle AW 4.1 objects. More...


Classes

class  SimpleString
 An extremely primitive string class. More...
class  Zone
 A wrapper class defining a 'zone' object type. More...
class  ParticleEmitter
 A wrapper class defining a 'particle emitter' object. More...
class  Camera
 A wrapper class defining a 'camera' object. More...
class  Mover
 A wrapper class defining a 'mover' object. More...

Functions

void PrepareToBuild (aw_object_data_zone *zone_p)
 Prepares a zone object to be built in-world.
void PrepareToBuild (aw_object_data_particles *particle_p)
 Prepares an emitter object to be built in-world.
void PrepareToBuild (aw_object_data_camera *camera_p)
 Prepares a camera object to be built in-world.
void PrepareToBuild (aw_object_data_mover *mover_p)
 Prepares a mover object to be built in-world.


Detailed Description

Methods and classes to handle AW 4.1 objects.

This namespace contains all the encapsulation classes, utility classes, and methods necessary for manipulating 4.1 object structures.


Function Documentation

void AwV4::PrepareToBuild ( aw_object_data_mover *  mover_p  ) 

Prepares a mover object to be built in-world.

After calling this method use either the aw_object_add or aw_object_load SDK methods, after setting additional attributes as necessary.

Parameters:
mover_p A pointer to the mover to be built.

void AwV4::PrepareToBuild ( aw_object_data_camera *  camera_p  ) 

Prepares a camera object to be built in-world.

After calling this method use either the aw_object_add or aw_object_load SDK methods, after setting additional attributes as necessary.

Parameters:
camera_p A pointer to the camera to be built.

void AwV4::PrepareToBuild ( aw_object_data_particles *  particle_p  ) 

Prepares an emitter object to be built in-world.

After calling this method use either the aw_object_add or aw_object_load SDK methods, after setting additional attributes as necessary.

Parameters:
particle_p A pointer to the emitter to be built.

void AwV4::PrepareToBuild ( aw_object_data_zone *  zone_p  ) 

Prepares a zone object to be built in-world.

After calling this method use either the aw_object_add or aw_object_load SDK methods, after setting additional attributes as necessary.

Parameters:
zone_p A pointer to the zone to be built.
Examples:
example.cpp.


Generated on Sun Mar 4 05:45:57 2007 for AwV4 by  doxygen 1.5.1-p1