Classes | |
| class | SimpleString |
| An extremely primitive string class. More... | |
| class | Zone |
| A wrapper class defining a 'zone' object type. More... | |
| class | ParticleEmitter |
| A wrapper class defining a 'particle emitter' object. More... | |
| class | Camera |
| A wrapper class defining a 'camera' object. More... | |
| class | Mover |
| A wrapper class defining a 'mover' object. More... | |
Functions | |
| void | PrepareToBuild (aw_object_data_zone *zone_p) |
| Prepares a zone object to be built in-world. | |
| void | PrepareToBuild (aw_object_data_particles *particle_p) |
| Prepares an emitter object to be built in-world. | |
| void | PrepareToBuild (aw_object_data_camera *camera_p) |
| Prepares a camera object to be built in-world. | |
| void | PrepareToBuild (aw_object_data_mover *mover_p) |
| Prepares a mover object to be built in-world. | |
This namespace contains all the encapsulation classes, utility classes, and methods necessary for manipulating 4.1 object structures.
| void AwV4::PrepareToBuild | ( | aw_object_data_mover * | mover_p | ) |
Prepares a mover object to be built in-world.
After calling this method use either the aw_object_add or aw_object_load SDK methods, after setting additional attributes as necessary.
| mover_p | A pointer to the mover to be built. |
| void AwV4::PrepareToBuild | ( | aw_object_data_camera * | camera_p | ) |
Prepares a camera object to be built in-world.
After calling this method use either the aw_object_add or aw_object_load SDK methods, after setting additional attributes as necessary.
| camera_p | A pointer to the camera to be built. |
| void AwV4::PrepareToBuild | ( | aw_object_data_particles * | particle_p | ) |
Prepares an emitter object to be built in-world.
After calling this method use either the aw_object_add or aw_object_load SDK methods, after setting additional attributes as necessary.
| particle_p | A pointer to the emitter to be built. |
| void AwV4::PrepareToBuild | ( | aw_object_data_zone * | zone_p | ) |
Prepares a zone object to be built in-world.
After calling this method use either the aw_object_add or aw_object_load SDK methods, after setting additional attributes as necessary.
| zone_p | A pointer to the zone to be built. |
1.5.1-p1